Hello,
I’m making a Multiplayer 3D game for android,
How to make aim assist?
As your aim point nears a valid target, begin to bias the players inputs towards the aimpoint.
Tune the strength of that bias and the rate at which it onsets until it feels good.
Thanks for replying, Is there any script or tutorial?
Few directions:
- Get input pointer position / ray.
- Get nearest targets accordingly.
- Move aim pointer to nearest / selected target.
There must be 500 tutorials for FPS shooters. If you haven’t already written code yourself, take one of those tutorials and understand how it works, then use the suggestions above to try and add auto-aim. Let us know if you have problems with specific chunks of code, and be sure to post that code with correct formatting (see first post in forum).
I know I’m late to help you on this but for others that might run into this thread,
I’ve written a short article lately on a basic aimbot in Unity. If you’re looking for a more nuanced solution, I uploaded an Aim Assist asset to the store.