Don’t even know where to start with this anymore. Been playing around with it for a while, and it’s killing me.
I have two moving points in my scene, with a particle system attached to one. I want the particles to shoot from one point to the other as they both move through space.
Is this even possible? If so, what should I try?
Fret not Sax, If you can dream it, with enough elbow grease, you can probably build it!
If you haven’t already, you might want to try Transform.LookAt. This might do the trick, or if you need more control on how it rotates to look at its target (for instance you want it to go slowly, or maybe you want it to overshoot, etc.) you might want to check out something like HOTween.
Now if you’re wanting to check things like “does the shooter hit the shootee,” then you’ll probably get more mileage out of spawning a game object than using the particle system. But if you’re just looking for a cool visual effect, the particle system should work fine.