Hi.
I followed this cinemachine tutorial and got everything working.
Basically it consists of switching between two cameras.
Camera 1 = CinemachineFreeLook
Simple follow with world up.
I am able to use my mouse to drag the view around the characters rig axis.
Camera2= CinemachineVirtualCamera
3rd person follow.
(zoom in to shoot a gun, character strafing)
To look around in Camera 2. There appears to be no automatic mouse dragging like the freelook which has axis control built in. The video explains to have the Camera follow an invisible target on the player, and rotate this invisible object with mouse input/script.
The result is the Camera following and “Aiming” up and down like a first person shooter (or third person shooter I guess)
This all works well, but I’m wondering if there is a built in component or something that I am missing?
The dampening controls on freelook looks amazing.
The script I wrote for camera2 just rotates the camera “rough” with no dampening. I added a lerp but just not as good as the freelook magic.