Hi Shigidy,
i think the way it is done it can be a good template for a multiplayer game, but networking is not planned at the moment.
Updates are planned and i provide support for the product, next update should bring the pause menu and camera selection button.
I just bought. Very Impressed. Wondering on how to get rid of the window that changes it from arcade to simulation. Hoping I could just leave it on simulation and not have the menu on the screen. Thanks
Thanks for buying, and i’m glad you like it
To hide the debug GUI window, select the “_Main” GameObject, then at the end of “MainScript” component disable the “Show Debug GUI” boolean.
Thanks so much. One more question, how do I get it to go to simulation. I tried to adjust the settings for “puck” manually for puck script to 12. The other settings to “.06, .5, .5” and change the material to puck simulation. Only to see it go back to balanced setup when I hit play. Is there anyway you could help me out on this as well. Thanks
Sure, there is a “gameplayPreset” variable in the MainScript. It is a private variable so you can’t see it in the editor.
The value of gamePlayPreset is set to “balanced” so you can simply change it to “simulation”.
You see the settings change at start because of SetGameplayPreset() called at the end of the Start() function.
First of all, thanks for all your help so far, but also I was wondering if you could possibly do some of these for future updates.
Level Up System
I was wondering if you could possibly add like a level up system. To keep the players keep coming back. Like give the players 5 exp for every goal and 10 exp for every win.
Online Photon Networking
I know this will probably be the hardest thing to add. Online lobbies would be awesome.
Different Color/Paint Schemes
This would be an awesome to add some customization options. It would be even better if somehow it could coincide with the level up system. The higher the level the more stuff you could unlock.
I can’t think of anything else right now, just wanted to see what you think.
Hi Shigidy,
I prefer to provide support for a particular user than adding features that may not be wanted by others.
My main concern is to keep the asset generic and readable, by providing core functions and clear scripts and documentation.
Multiplayer could be great, but i have not much experience with networking, and if i had to do it it would be generic multiplayer, as not everyone is using Photon.
For the level up and color schemes ideas, this can be done easily. I sent you a PM, we can chat about it and i’ll help you to add them
I’m actually working on another project but i’ll switch back to this one in the next days to add pause menu, camera selection, minor tweaks, etc… I’m also thinking about adding 3d assets.
By the way, thanks to every one who purchased the asset and i’d like to hear from you !
Edit : I’ve come up with a quick level up system implementation example that will be included in the next update. PM or email me if you need it.