Air jumping animation help

Hi guys, I haven’t done unity in a while, so i forgot a lot stuff for coding. I was following the tutorial “2D Character Controllers” and things gone okay. The only problem i have is that when my player jump, the jumping animation didn’t play.

		target = Camera.main.ScreenToWorldPoint (Input.mousePosition);
		if ((grounded || !doubleJump) && Input.GetMouseButtonDown (0)) 
		{
			if (target.x <= transform.position.x) {
				anim.SetBool ("Ground", false);
				GetComponent<Rigidbody2D> ().AddForce (new Vector2 (speed, jumpForce));
				target.z = transform.position.z;
				transform.localScale = new Vector3 (-1, 1, 1);
				rb2D.velocity = Vector3.left;

I changed few thing when i follow the tutorial.
I want my character to move AND jump using Input.mousePosition. My plan was to make my player constantly air jumping while dodging obstacles.
that works okay
but the only thing i need help with is

how do I play jumping animation every time my character jump?

Rigidbody2D myRB;

Animator myanim;

bool grounded = false;

void Start()

{

    myRB = GetComponent<Rigidbody2D>();
    myanim = GetComponent<Animator>();

}

void FixedUpdate()
{

    grounded = Physics2D.OverlapCircle(groundcheck.position, groundcheckRadius, groundLayer);
    myanim.SetFloat("vSpeed", myRB.velocity.y);
    myanim.SetBool("Ground", grounded);

if (grounded && Input.GetMouseButtonDown (0))

{

        myanim.SetBool("Ground", grounded);  
        myRB.velocity = new Vector2(speed, jumpForce);

    }