The R 10 is designed as a racing spaceship, but you can easily mount some weapons under the wings if you want.
Included
Supports Builtin-RP, HDRP and URP.
4K Textures.
Prefabs for the spaceship and some individual parts (mid poly and lower poly).
The model of the spaceship and some individual parts.
Simplified collider meshes.
The model is rigged and animated. Animated parts are cockpit canopy, landing gear, speed brakes and pedals.
Constrol stick, thrust lever, front landing gear is animated by the script.
Canvas UI on all cockpit displays to easily modfy the UI.
Ship controller script
Demo scenes.
Continuous updates.
The ship controller script does not include a flight model. The script is used to handle the animations (cockpit canopy, elevator, aileron, pedals, constrol stick, thrust lever, front landing gear wheel rotation and landing gear) and the script includes a startup sequence for the engine. The script includes methods to handle keyboard input (0 or 1) and analog inputs (-1 to 1 or 0 to 1).
Hi,
the thrusters, elevator, aileron, cockpit interior, cockpit canopy and pedals are a separated parts to take advantage of camera frustum culling. But the hull and wings are one part. I am currently build the demo scenes for all render pipelines. When I am done with it I can record a video with the animations.
I have made a WebGL demo where you can play around with the ship. You can drive around with the ship but you cannot fly. The cursor lock mode sometimes not working correctly especially if you switch to the cockpit camera where you need the cursor to interact with the spaceships UI.