i have been looking everywhere and i can’t find what is the best way to demonstrate aircraft physics. I have tried using a rigidbody, character controller and just transforms but all of them have problems. can someone tell me please
I found Tiles’ script FlightSimu very helpful to look at when I was trying to figure this out:
http://forum.unity3d.com/threads/43984-Unity-testproject-a-little-flightsim