AirPlane in Unity 3d [C#]

Hello everybody !
Today i’m creating an Airplane game (in order to make an multiplayer battle game ( for me and my friends) and i was asking me: to make a good plane, must I put a rigid Body to all components of my plane or just to my motor ?
this is my plane Object :

AirPlane (Empty Game Object)
         Motor
         Base
         Fr_Wings
         Bc_Wings

Else if you have some advices for me, i will enjoy read them :slight_smile:

Bye, xyHeat

I have a problem with this code : if i put a rigid body on the plane, i lose the control and when it remove this component, my plane pass through block :confused:

Someone can help me ?