I’ve been trying here for several hours with no sucess, i want to make my object rotate just like a airplane does in most games using the mouse: The Mouse X axis make it rotates around its center and the Y rotates it up and down locally.
I’ve achieved something using this code here, but i couldnt get it to rotate around the local X( the vertical axis):
rotationX -= Input.GetAxis("Mouse X") * 10; rotationY -= Input.GetAxis("Mouse Y") * 3; transform.localRotation = Quaternion.Euler (0,0, rotationX);
but if i try to put the rotation Y on this localRotation thing ( on the first spot, right?) , it rotates around the global X axis, just like the image below: