Airplane physics (How to make a plane crash... :D)

Hello guys,

I search a little to this problem:
How to make an airplane collide with terrain?

I set the airplane rigidbody kinematic to true, I only want it to move when there’s an input from the player.

But if it’s working with the others gameobjects colliders, as long as they have a rigidbody, that doesn’t work with the terrain, because it don’t have a rigidbody, and I can’t put one. (without kinematic, the terrain is going to fall indefinitely, with he can’t collide anymore with anything.)

Is there a simple solution? :smile:

Thanks a lot :wink:

Up? :sweat_smile:

OnCollisionEnter() ?

Or you can stop using kinematic and use forces and torque for control instead. A bit more complex, but also a lot more flexible.

Thanks for your answer!

OnCollisionEnter() returns nothing… like the plane collide with nothing… :confused:

How can I use force to keep a plane flying?