→ NOTE: Attached to this first post you will find a PDF nammed ARC_Setup.pdf that explain how to easily set up a project to use Airplane Race Creator.
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Airplane Race Creator is a complete set for creating races with airplanes, spaceships, flying camels or whatever you want. Create your own races and championships …
No code is needed and all is fully customizable.
We thought the game wouldn’t be fun to play on mobile. It is difficult to control the aiplane on mobile device.
So during the asset development mobile inputs have not been implemented.
If we convert controls to mobile touch controls by ourselves, will it be suitable to make a game for mobile device, with the same environments and models used in your kit. Mean will it have a smooth play on mobile devices…
First, thank you for your interest about the asset.
The asset is designed only for PC / Desktop.
The asset is not optimized for mobile (The demo scene uses realtime lights, post effect).
Menus scroll “automatically”. For example, in the controls setup, hovering the mouse pointer over a button takes place through the entire scroll, staying on the last button. It is impossible to see the first ones and, of course, not to choose options either.
I have tried to test the “demo” scene with keyboard … and it was impossible. The plane rises, until it explodes. There is no way to master it. It may be due to the same problem as in the “menus”.
I also had the same problem that I could not master the plane. I think the problem is with the high resolution that slows down everything both menus and the game. When you build the game and you lower the resolution it works well. In the editor, even if I lower the resolution and apply, the changes are not saved (I tried to wait and to see in the console but nothing happens…) and the resolution is always 2880x1800 (I use Mac M1)…and you cannot test the game in the editor because you cannot fly the plane.
Is it possible (or would it be possible) to use the mouse to fly the plane?
I can’t test with your setup because I have no Mac (M1).
As I said in the asset store page the game is designed for PC and URP. I have choose this because I have a PC to test.
In the editor you can choose the game view resolution.
In the game view select or Create a resolution using the dropdown menu (spot 1).
Last week I worked on a new camera in the Airplane Race Creator garage. It’s much more dynamic :).
This new camera is available in the lastest asset update.
Hello, I bought and played with your asset some weeks ago and I find it great. You will find my full review on its store page.
As I said in the review I also miss the multiplayer feature (which I 've read here it is not planned unfortunately). However, I will play a bit more with the asset to see what can be done from this starting point
I bought your asset few months ago and I liked it a lot. But I’m very much interested to launch a lite version for mobile as well (I’m willing to downgrade some of the features not available for mobile). Can you please provide us a guide that if we want to use it on mobile (with our own effort) what features won’t be available?
I am willing to buy this asset for a webgl project. I have no intention of using the demo scene rather I will use my own models and create my own levels, planes…etc. Will you recommend it for WebGL builds? I will not be using any post processing and realtime lights or anything that could be expensive to use on WebGL. Let me know!
Also, The asset looks fantastic! Great work!