Airplanes+Mechs. Model viewer released, 18 sept

https://dl.dropbox.com/u/14167855/ocean_VF25.html

Old Video :

Some description:

Later

Screens:

You should check out Time.deltaTime regarding the frame rate issue. Obviously you want to update things in the same manner for everyone, i.e. frame rate independent.

I actually had a go the other day at scripting my own plane with Unity’s own physics (mostly making use of AddRelativeForce and AddTorque). I was amazed how things seemed to work as how I wanted it, without any knowledge of or implementation of real plane physics. It was basically simulating how most games do a plane, or a Cesna type plane in my case.

Thank you for your suggestion. Do you have anything to share?


I did a simple online model viewer. Version 1.0. Works OK for me. Might be still buggy though.

The viewer 1.0

To zoom scroll MOUSE WHEEL
To rotate - move MOUSE while holding MOUSE WHEEL

Nice. The transformation sequences must be a pain to plan and animate.
My favorite was the YF-19.

Small demo, landing gears and basic airplane controls, improved bouancy, all inserted into community water demo

https://dl.dropbox.com/u/14167855/ocean_VF25.html

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