Hollo, us project use uinty com.unity.formats.alembic to import abc file;
because abc file import shader is default, i chang alembicimport code to make abc file use us project shader,
but it has problem, when a artter import abc file and make it use right shader, other artter abc file is not right.
i see its mate file do not save shader data
how can i solve this problem
Hey,
Sorry to hear about your problems:
You’ll you have to give me a little more details about what you did and what you’re trying to a achieve as well as what’s actually going wrong.
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I want make my project abc file can use same name fbx file materials.
I have solved this problem,through record fbc file guid in abc mate file and modify com.unity.formats.alembic to support import more then two uv data
thanks