Aliased images

Hi,

I have a car model with some logo-textures. The quality of image (at some distance an angles) is so bad, that I can not see the details. Take a look at the attachment:

Is there any special shader or something else to increase the quality of aliased images in Unity?

Thanks

Is the texture baked into the car’s texture, or is it a separate decal that you stick on? If it’s separate, I believe you could turn off mipmapping to keep the image crisp. If that doesn’t work, play around with the compression settings.

You can still turn mipmapping off if everything is baked into a single texture, but it will look “shimmery” if the car is ever in the distance. I believe there is some way to adjust the distance for mipmap levels as well, but I am not very well versed in this area.

Beezir,

this is a Diffuse material with a texture (logo) set as a Base map.

The result that I want to achieve is to have smooth textures (they are grainy and distorted at moment).