This is the old post, I’ll soon be creating a new one because the game was revamped. Currently, the newest updates are at the bottom of the page.
Hello everyone! Allow me to introduce you to my latest project, as of right now it doesn’t have a name, as I’ve only been working on it for around 11 hours now (at the time I’m making this).
This project is basically a 5v5, team based tactical aliens-vs-marines multiplayer FPS.
Wall of text inside the spoiler, explaining this idea. I suggest you read to understand that this is not my idea.
This game is HUGELY inspired (you could even call it stealing…I guess) by a Unity game that was never finished, AlienCS: [WIP] AlienCS - tactical muliplayer fps - with aliens! - Community Showcases - Unity Discussions . The game I’m making is basically a clone of Alien CS because well, AlienCS was cancelled/was stopped being worked on out of the blue. The last post by the creator of Alien CS was in August of 2015, and both of the messages I’ve sent him addressing AlienCS and what happened to it have not been responded to.
So until I get a reply (if ever), I will keep developing this game. If the developer of AlienCS contacts me and wants me to stop, I will stop. I hope everyone understands that I don’t want to a be a douche and steal someone’s idea, and the real reason I’m developing this is because AlienCS is still to this day one of my favorite indie games that has ever been worked on.
Anyways, now that that is over with, I will show you all the first update video and planned features for the future.
Update videos:
Gameplay videos!
1v1 play test:
Here’s some of the features I have planned (I don’t want to spoil all of them, since I’ve got quite a few cool one’s!):
- Different classes with different uses
For instance, your team should always have at least one person running the Solider class, as he is the most powerful and good for clearing out rooms. He comes packed with grenades and an assault rife, both can be upgraded. There’s also the medic (self explanatory), Technician, and the Engineer. The last 2 I won’t talk about right now because they will be one of the coolest features in the game.
The aliens also have 5 different classes which all have different uses.
- Level intractable-ability
Unlike some shooters, I’d like to bring some stuff new to the table which will actually TURN the tables in game. I like to call these “level specifics”. Basically, each level has different, well, “specific” feature that changes the way the game works if executed properly. Sprinklers, some levels have these, some don’t; sprinklers hurt certain aliens and can be activated by the Marine’s after turning on the power in the level. CCTV, cameras are hidden around the map and can be viewed via the 9-screen display in the security room. The only way to view the cameras however, is to turn the power on in the level. Aliens can also destroy these cameras, so be careful!
-Team Cooperative-ness and strategic thinking
I want to make sure teams work together and don’t go being a lone wolf, which is why everything does extremely large amounts of damage. It will most likely be balanced further in the future, but for now it does quite a bit per hit. Aliens do between 13-25 damage per hit, and you can imagine getting attacked by multiple of these things will result in a quick death. For Marines it depends on the weapon, the assault rifle does between 15-25 damage per hit, so potentially a 4-6 hit kill to an alien. Health also does not regenerate. Non-regenerative health along with the large amounts of damage forces teams to go in groups of 2-3 rather than going alone. It will always be a bad idea to go alone, especially with the eerie atmosphere, the only light being your flash light, and the chilling feeling of knowing that an alien could literally be around the corner behind an object, or hanging on the ceiling waiting to ambush you–or multiple waiting to do said ambush.
If you have any suggestions, please do leave them in the comments! I’ll also be taking any criticism as long as it’s constructive and not “I hate this game” or “This game looks bad”, as I will be ignoring those comments.
More updates to come!