Align Particle to Velocity (but offset by 45 degrees)

I’m beginning to wonder if there is not a solution for this in Unity.

I want my strawberry particles (in my 2D pixel-art game) to align to velocity, but offset by 45 degrees so that the sharp end of the pixel is pointing forward.

strawberry

I can’t find an option to offset the rotation. Is there a workaround available for e.g. offsetting the rotation in the material instead of the particle controller?

Can you not set Start Rotation to 45, to do this? I thought velocity alignment also applied rotation.

Thanks, it worked!

I’m a beginner, so sorry for my ignorance.

When I tried it before, I assumed it didn’t have an effect when Render Alignment = Velocity, because it doesn’t apply to already spawned particles in the viewport when changing at runtime (this confused me).

Thanks for bearing with my ignorance!

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No worries, there are a lot of settings to learn! Glad you found a solution :slight_smile:

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