I’m beginning to wonder if there is not a solution for this in Unity.
I want my strawberry particles (in my 2D pixel-art game) to align to velocity, but offset by 45 degrees so that the sharp end of the pixel is pointing forward.

I can’t find an option to offset the rotation. Is there a workaround available for e.g. offsetting the rotation in the material instead of the particle controller?
Can you not set Start Rotation to 45, to do this? I thought velocity alignment also applied rotation.
Thanks, it worked!
I’m a beginner, so sorry for my ignorance.
When I tried it before, I assumed it didn’t have an effect when Render Alignment = Velocity, because it doesn’t apply to already spawned particles in the viewport when changing at runtime (this confused me).
Thanks for bearing with my ignorance!
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No worries, there are a lot of settings to learn! Glad you found a solution 
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