Hey, I am using Unity and Steam VR to run psychological experiment.
I have a big testing room and I want to position the player in that room and want to align the whole scene relative to the player. So for instance, what ever the position of the player in the physical world is at beginning is the middle of the virtual world. Can someone point me in the right direction to do this?
I will assume that your camera rig (the root object for the VR system is in center).
Now when the game starts. You need to get the position of the players head, the tracked position of the googles. Now get the orientation of the googles. Flatten the orientation as you only want the Y rotation. Also floor the position. Now apply the negative values to your main root gameobject.