Evening,

I am currently working on a ‘faux’ level generator for an endless runner, and I was wondering how I can align an object based on the child, for example, see the image below,

Imagine I have 2 of these, exactly the same, how could I align the greendot on one of them to the red dot on the previous one, bringing the entire object with it. Because of the way it works, I need to have the mesh as the parent, and the 2 points as the children. The blue dot represents the transform.position.

I have been wrestling with this problem for about an hour now and I need to submit this tomorrow, so any help would be appreciated!