Does anyone have any idea how to go about aligning a real world object with a virtual version of it in Unity for VR (Vive preferably)?
An example, for clarity:
Suppose you have a chair, and a model of the chair in Unity. How would you set up Unity/Vive so that the chair in the Unity scene corresponds to the physical chairs position in relation to the Vive’s registration space? The chair won’t move, and doesn’t need to be actively tracked, just aligned at the beginning.