Hi
I have a small and naive problem. I am creating a 2D tower defense game. My method is working with simple textured planes for all the graphics. The camera is fixed from the Y axis.
This is working well so far, but now I stumbled upon a problem. My towers have a base, which is static, and a head, which revolves to follow the enemies. To implement this, I use 2 planes fixed one above the other. The tower base is the parent of the tower head. Both of them have 128x128 textures, and both of them have the same scale (0.3x0.3).
When I instantiate a tower, there seems to be an alignment shift of the textures, and each tower looks a bit differently:
It seems that my assumptions are a bit naive. What am I doing wrong?
Thanks
Mike