All 3d objects in my game have little line shadows all over their surface.

Any 3d object with any material, using any shader will come out with these little lines all over them if receive shadows is checked. This is a cube i just created for this image that is using the default lit material and shader (default everything). This does not seem to occur for sprites, just 3d meshes (except quads i guess?).

Unity 2020.3.20
URP 10.6

This is a problem referred to as shadow acne apparently, i must have lowered my light bias at some point. playing with the shadow settings in my pipeline settings fixed the problem.