Hi,
I recently upgraded my project(s) to Unity 2019.2, and everything is working fine apart from my animations. All my rigged meshes seems to be completely broken in Unity. This is what I see in the scene view of my prefab,
Whereas this is how the mesh looks in Blender:
I’ve had 0 issues with this prior to the update, and have already tried reimporting assets, and disabling GPU Skinning. I’m currently out of ideas. Does anyone know what may be causing this?
Thanks in advance!