I was working last night on my animator controller and everything was fine but when I loaded up Unity today every single transition from “Any State” to another state was gone (about ten). What’s further weird is I took a backup just after closing Unity and the transitions are gone in that backup too which means it must have occurred just as I closed Unity last night as the transitions were working just before that. Has anyone has anything like this happen? A similar thing happened to me working in a different project in Unity 4.2 months ago and I sent the corrupted controller to Unity but never heard anything back and if I’m doing something to trip this I would really like to know.
Glitchiness like this is extremely worrisome in Mecanim because I can’t merge different controllers or manipulate the data inside a controller at all. Since I also can’t generate controllers from code that means an individual controller might be the result of hours of work and it is nerve wracking to have it be unstable. I can take backups but that is only good for restoring to the last “good” backup and not like I said integrating different versions in any way.