All I want is to make a plane match my texture size

Hey,

I don’t know if there is a really easy way of doing this and I just don’t realize it but all I want to do is create a plane that is the exact size the texture I want to apply to it. Oh yea, they are just single textures, no sprite animations.

I’m working in ortho view for my camera so I’m only working with planes but it seems I have to create an object then try to match it’s scale to the size of the texture otherwise the texture looks warped or fuzzy. All of the art assets I’m using are setup to be exact for the screen resolution so if I can figure this out all I have to do is drag and drop assets into the scene.

Does anyone have any ideas how I can make an object match a texture properly? I also have access to SpriteManager 2 if there is an easy way to do it that way. The problem I’m having with SM2 is that whenever I build my atlases or IU play a second time it sometimes rescales my objects to a larger size, despite the fact they were perfect a moment ago.

It’s seems really complicated for a really simple process and I have no idea why…

I don’t use SpriteManager2 but it seems you have the pixel perfect option on which will scale the sprites depending on the orthographic size (and the set resolution). Both 2D Toolkit and Sprite Manager should have an option where you can set pixel perfect and the desired target resolution (something to half of your the targeted height). look at the forums or answers, it should have been covered there

So i figured out my problem… I feel dumb, but yea the Pixel Perfect setting was my problem and solution. What was happening was when attempting to run the scene, the game view was shrunk so that’s why it was rescaling all my sprites. When I run the game without shrinking the game view it’s fine.

Thanks for the help, this thread can be closed.