This is the exception in question:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.SettingsProvider.Repaint () (at C:/buildslave/unity/build/Editor/Mono/Settings/SettingsProvider.cs:123)
UnityEngine.InputSystem.Editor.InputSettingsProvider.ForceReload () (at Library/PackageCache/com.unity.inputsystem@0.3.0-preview/InputSystem/Editor/Settings/InputSettingsProvider.cs:356)
UnityEngine.InputSystem.InputSystem.OnProjectChange () (at Library/PackageCache/com.unity.inputsystem@0.3.0-preview/InputSystem/InputSystem.cs:1682)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime.OnProjectChanged () (at Library/PackageCache/com.unity.inputsystem@0.3.0-preview/InputSystem/NativeInputRuntime.cs:228)
UnityEditor.EditorApplication.Internal_CallProjectHasChanged () (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:345)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler() (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:432)
Deleting, moving, renaming, duplicating, creating, you name it. They all raise this exception and the manipulation does not seem to have taken place until the folder which contains the asset is collapsed and re-expanded, thus updating the project window UI. Obviously this is a massive showstopper and must be fixed ASAP.
