All Materials have a red metallic tint

Hi,

I just updated to Unity 5.5.1f1 and I’m having this really weird problem with all of my materials (see pic related).
Can anyone explain to me what’s going on here and how to fix this?

Thanks in advance!

That’s an issue with the reflection. I’ve seen a topic on that here before. Here is something:

But that’s not the one I mean.

I had the same problem. I fixed it by converting my jpg image maps to PNG instead. Unfortunately the filesize of the png’s are much bigger.

The actual file size the textures will end up in your game build will still be the same though (or likely better due to a cleaner source file allowing for better compression). Images you place in your project folder that Unity imports are converted to platform/hardware native formats inside your Library folder. So it’s better to work with quality source assets if you can so you’re not losing more texture quality than needed. TIFF is another great option that sometimes beats PNG filesizes and gives you more flexibility.