I created my characters in my game using prefabs.
Everything was fine, but recently, Unity started rotating all my prefabs on x by 90.
No matter what I do, they all revert to 90.
I have dragged them into the world, where you can see the incorrect rotation.
I fix the x rotation manually, and everything seems fine.
I apply the modification to the prefab and the values seem to update
Once I select a different prefab and return to the modified one, it is once again rotated by 90 on x.
I have now modified my code to compensate, but it seems so unnecessary.
(I rotate the characters upon initiation now to compensate for the 90 degree rotation)
How can I find out why my prefabs started rotating around x?