(using Unity 2019.4.28f1) Hi, I have currently a performance problem on editor scene view (game is stopped) that is so heavy it makes very difficult to handle the scene (~7fps). After a performance investigation I found that the large amount of Visual Effect components I have on my scenes are being updated and drawn on scene view thus forcing the scene view repaint every frame regardless the contained objects are selected, plus I cannot find any way to disable them, via Gizmos toolbar for instance.
I seem to recall the old Unity particle systems only plays previews when selected, is there any way to get the same behavior or to disable any preview on editor code? Thank you.