I had a similar issue with the last update. When I updated my game project to 2020.3.29f1 and ran my game all standard materials were rendering completely black with no shading. I tried reinstalling the NGSS shadows asset and it didn’t fix it this time. I even disabled NGSS shadows and tried using default lighting/shadows and it was still broken.
And no I can’t upload my 150gb+ project to a bug report.
Maybe you should get people to test unity engine updates on actual real-life game projects with 3rd party assets/tools in them instead of just demo scenes and stuff. That way you can catch these things before they go live.
Are you asking for help or is this thread just to complain?
Kind of wondering what’s going on with the update.
Well we can’t tell you because you gave no information and it seems nobody else is having this problem. I literally just updated five projects to the latest LTS with no issue.
If anything gets corrupt in my project, I close Unity, remove the Library and Cache folders and re-open again.
If you’re using git for source control, close Unity, make sure your working tree is empty and run the following command…
git clean -f -x -d
This command cleans anything not checked into source control.
Once its finished, open Unity and it will re-import everything.
He didn’t.
His operating system, what version has he used before, what 3rd party addons are there, how did he fix the problem the last time, whether the black material issue persist when he make a blank project in the new version, and what happened when he rolled back with version control which he is of course using.
There’s a hint that he’s using NGSS shadow asset which I never touched before. Given that nobody else is experiencing it, there’s not enough information.
If you think that’s meaningfully useful diagnostic information I don’t know what to tell you.
You should NEVER update during the lifetime of a project, big mistake. And you should always backup/source control your project…
I always back up my project before any Unity Engine Update, and at other times, I try to get the latest bug fixes because my game project has some strange error-less crashes that happen at random times during gameplay, so I hope that those will some day get fixed on the engine-side of things, or maybe perhaps 3rd party asset side of things, which I also update after backing up my project all the time and I don’t run into any major problems, nothing I can’t roll-back or try again from.
I’m using Windows 11. Geforce GTX 2080TI graphics card. 32gb system memory. Intel 9900K cpu. Plenty of storage space.
The version of Unity I’m using (and before the attempted engine upgrade) is 2020.3.28f1.
Last time this happened I was using 2020.3.27f1, and upgraded to .28f1, all of the NPCs textures/materials were black at runtime and reinstalling my NGSS shadow libraries fixed the issue.
This time, I tried to solve it the same way at first, but it didn’t fix it. I also tried switching the screenspace shadows shader back to the built-in one and disabling the NGSS shadows but it still didn’t fix it. I checked to make sure the lighting was still set up in the scene, and it was. The plants, trees, etc from Vegetation Studio Pro were still rendering just fine and with shadows, Lux Water was rendering fine. Enviro sky looked to be rendering fine. Game played like usual other than the black materials/textures on my characters.
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I started my project on Unity 3.0
I’m now on 2021.2.8f1
I was doing it wrong this whole time!
Ok so I tried again with version .30f1 and the same thing happened. I figured out how to fix it though, which is really weird and I didn’t want to have this enabled but if you enable “Reflections” on your materials the issue gets resolved. I hope this gets fixed so I don’t have to have “Reflections” enabled on all of my materials.