All the components I added are not working while I PLAY (Unity 2021.3.9f1)

In my project I use the default model of StarterAssets (Starter Assets - ThirdPerson | Updates in new CharacterController package | Essentials | Unity Asset Store). And in that model all contain components.
My job is to use Ready Player Me’s (1.11.0) LoadAvatar() to load the model from their website and I write a script to add default model components to the new model and SetActive(false) is the default for the model. that shape, then I add a button so that when the model is clicked, it will be SetActive(true). When I press PLAY and click the button, even though the current model has all the components as the default model, they don’t work, I can’t move the camera and move the character.
But, if before I click the button and click on that model object at the Hierarchy (although nothing changes) the model works properly or even if I activate it with Set Active in Inspector, they are still working properly.
So this is a Script or Unity error or is it due to another problem, hope everyone can help ?
This is my demo video:
https://www.youtube.com/watch?v=KJ_Rr2btBeg

8501462–1132049–RuntimeExample.cs (4.17 KB)

Looks like you have runtime errors related to the typing on some input in the input system.

Pick one input (such as move) and find ALL the code and configuration related to it and make sure it matches up and down the line, from the input configuration to the final use. (eg, if it expects Vector2, make sure that’s consistent. If it expects bool, same thing., etc.)

Tutorials for understanding how to set up the InputSystem may be very useful to you in this regard.

Otherwise, make sure the above errors aren’t stemming from some OTHER original error.

The complete error message contains everything you need to know to fix the error yourself.

The important parts of the error message are:

  • the description of the error itself (google this; you are NEVER the first one!)
  • the file it occurred in (critical!)
  • the line number and character position (the two numbers in parentheses)
  • also possibly useful is the stack trace (all the lines of text in the lower console window)

Always start with the FIRST error in the console window, as sometimes that error causes or compounds some or all of the subsequent errors. Often the error will be immediately prior to the indicated line, so make sure to check there as well.

All of that information is in the actual error message and you must pay attention to it. Learn how to identify it instantly so you don’t have to stop your progress and fiddle around with the forum.

Thanks for your answer, it’s true that my input is not getting. But the problem is that I don’t know what is going on, there is no error message at all, and just Deactive and Active (as in the video is to select the object and then press the button in the scene) the character will be active and input normal. And the error message inside the video is actually in the default character so it has nothing to do with it. Just remove the default character, there will be no error message. And the problem persists

The problem will persist until you fix it.

Two ways to fix it:

  • redo it all blindly and get it right this time

  • learn to dig into the individual settings and find how they are different from what is necessary from the tutorial.

In either of these you might want to spend time with basic Input System tutorials so you know what you are dealing with and can reason about errors you receive.

Tutorials and example code are great, but keep this in mind to maximize your success and minimize your frustration:

How to do tutorials properly, two (2) simple steps to success:

Step 1. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. Even the slightest deviation (even a single character!) generally ends in disaster. That’s how software engineering works. Every step must be taken, every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly, literally NOTHING can be omitted or skipped.

Fortunately this is the easiest part to get right: Be a robot. Don’t make any mistakes.
BE PERFECT IN EVERYTHING YOU DO HERE!!

If you get any errors, learn how to read the error code and fix your error. Google is your friend here. Do NOT continue until you fix your error. Your error will probably be somewhere near the parenthesis numbers (line and character position) in the file. It is almost CERTAINLY your typo causing the error, so look again and fix it.

Step 2. Go back and work through every part of the tutorial again, and this time explain it to your doggie. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. If you are unable to explain any part of it, STOP. DO NOT PROCEED. Now go learn how that part works. Read the documentation on the functions involved. Go back to the tutorial and try to figure out WHY they did that. This is the part that takes a LOT of time when you are new. It might take days or weeks to work through a single 5-minute tutorial. Stick with it. You will learn.

Step 2 is the part everybody seems to miss. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost. If you want to learn, you MUST do Step 2.

Of course, all this presupposes no errors in the tutorial. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. For some other less-well-known content creators, this is less true. Read the comments on the video: did anyone have issues like you did? If there’s an error, you will NEVER be the first guy to find it.

Beyond that, Step 3, 4, 5 and 6 become easy because you already understand!

Finally, when you have errors… go back and see my post above!