All VR Headsets in unity supporting

I want to make my game, that it works with none VR with desktop and it should support vive, oculus and Windows mixed reality…
Is it possible to make this with a asset easy to work in my unity game, vor is it highly complicated?

It should work like the game “VRChat” with the VR and none VR support so that aqtually ever VR headset + controller is supported vor else desktop mode only if you dont want to play this in VR…
I only want the posibility to usw VR headset + controllers if the player want it. I dont need full body Tracking stuft, only desktop only or VR with controllers…
Do steam VR automatically support all VR devises vor iw it my work to do every single Plattform to support it in my game?

i’ve used unity app with streamvr plugin, works in any steamvr supported VR device.

only potential issue was that you need to define custom buttons and inputs for each device yourself, otherwise user needs to do that from steam input manager…(to assign custom buttons to your actions).

and you can toggle vr mode on off.

not sure how to do all that in the new UnityXR though…

Why New unityXR, what is this?

there is new VR system, haven’t really looked much into it

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