All your drawcalls are belong to us

Amusing, I thought it was animation related but its not :slight_smile:

I’ve gotten that too. You KNOW you’re awesome when you actually have negative draw calls! :wink:

I find it very hard not to get this. A zoom in and out in the Scene View always fixes it within a second for me, though.

Don’t be a killjoy :smile:

If it’s any comfort, it doesn’t help for me. And I’ve gotten values way below -4 :stuck_out_tongue:

We have usually over 100 batched objects, it seems it’s a bit much for Unity to handle (although frametimes are good enough).

Unless it’s -9000, nothing is the negative infinity of awesome.

I’ve done tests with thousands of batched objects, with multitudes of incorrect numbers for batching, and that trick worked for me in every case. I can’t get the negatives to persist. :?

I get this quite often… any reason? I guess I’m just so awesome :shock: