I followed along with this video by Code Monkey on game server hosting and can now create allocations and join dedicated servers which is great.
However, any allocations I create expire just past the 1-hour mark. When this happens the allocation is lost, the server stops, and all clients are disconnected.
The server event says:
Performed stop using build configuration “Dev A”.
The Engine.log says:
[Netcode] ShutdownInternal
[Netcode] NetworkConnectionManager.Shutdown() → IsListening && NetworkTransport != null → NetworkTransport.Shutdown()
I’ve also tried using test allocations but they also expire just past 1 hour. The only difference is these allocations are visible under “Test Allocations” and display a 1-hour countdown timer.
I’m trying to use dedicated servers to create a persistent online world for players to join. I don’t want my servers to deallocate or go offline unless I instruct them to. Any advice on this would be much appreciated. It seems like a trivial task to host and display several servers that players can view in-game and join but I’m officially stuck.