Allocation Expires After 1 Hour

I followed along with this video by Code Monkey on game server hosting and can now create allocations and join dedicated servers which is great.

However, any allocations I create expire just past the 1-hour mark. When this happens the allocation is lost, the server stops, and all clients are disconnected.

The server event says:
Performed stop using build configuration “Dev A”.

The Engine.log says:
[Netcode] ShutdownInternal
[Netcode] NetworkConnectionManager.Shutdown() → IsListening && NetworkTransport != null → NetworkTransport.Shutdown()

I’ve also tried using test allocations but they also expire just past 1 hour. The only difference is these allocations are visible under “Test Allocations” and display a 1-hour countdown timer.

I’m trying to use dedicated servers to create a persistent online world for players to join. I don’t want my servers to deallocate or go offline unless I instruct them to. Any advice on this would be much appreciated. It seems like a trivial task to host and display several servers that players can view in-game and join but I’m officially stuck.

Turns out allocation duration is controlled by each fleet.

I found the documentation for Allocation time to live (TTL) and was able to control the duration of my allocations.