'Allocation of bytes' errors in Entities 0.13

Since updating to Entities 0.13, my previously working project now generates many console errors at runtime. Unfortunately, these errors aren’t very descriptive so far, so progress has been slow.

One of them - not exactly and error: Since upgrading to 0.13, Unity now outputs an endless stream of these messages when I enter playmode:

Allocation of 532 bytes at 000002A080000010
Allocation of 532 bytes at 000002A0800008D0
...```

After running playmode once, these messages continue to be written to the console once I exit playmode, but only when the Game view repaints (only when my cursor is over it).

Eventually, these messages are followed up by these warning messages:

```To Debug, enable the define: DEBUG_STACK_LEAK in StackAllocator.h. This will output the callstacks of the leaked allocations```

```Internal: Stack allocator ALLOC_TEMP_THREAD has unfreed allocations, size 1064```

Followed by this error message:

```TLS Allocator ALLOC_TEMP_THREAD, underlying allocator ALLOC_TEMP_THREAD has unfreed allocations, size 1064```

These issues did not occur right before updating to the new package. Any idea what could be happening here?

These seem to imply a memory leak somewhere, but nothing has changed in my project. Is this a Unity bug?

Hi, i have almost the same problem rn, have you found an answer to your one?