I’m not sure if this is already possible or in the works, but I can’t seem to find it, and I also couldn’t find any request about this yet. But it’s a bit annoying having to write a function in my game project just to give a player currency or an item.
For testing purposes, I want to give myself an item to see if already owning an item will makke it appear as “Already Bought” in my item shop (I have already made the code for this). But I cannot remove the item from my Player’s inventory without having to call a function from my game that has the DeletePlayersInventoryItemAsync function in it. It would make testing generally faster, as well as making it easier to do giveaways for instance for in game currency, as you can just find the player on the dashboard, and then increment from there.
These are just some examples, but being able to update someone’s inventory from within the dashboard makes stuff way faster and easier. If this is already possiblle PLEASE let me know how.