I have a space worm enemy in my 2D shooter, it uses a rigidbody, joints and colliders. My rigidbody bullets explode and send a damage message when they collide with an object. I need to be able to ensure that the space worm can continue to move the way it does, while allowing it to get damaged by rigidbody bullets without its movement becoming impacted.
Is there a practical solution to this? Can I disable knockback? or should I try to take another approach to this?