Allow player delete Asset Bundle


I need some help with the control of assetsbundles from player side. We are creating an App which is like a library of mini games, and I want the player be able to download just the game he wants to play (each game will be an assetbundle) and delete them if he needs more space on the devices or if he is not going to play it anymore… Just like steam to say an easy example.

Is there any way to allow player delete assetbundles on his own device?



Caching.CleanCache will delete all downloaded/cached assetbundles for instance, there doesn’t seem to be a built in method for cherry picking.