I’d love to be able to turn Auto-Compile off by default, for all vfx graphs. It’s usually the first thing I do when I open a graph and sometimes after a mass Unity recompile (eg after rebasing my branch) it will switch back on.
This is something that can’t be done currently, if I’m correct.
Now, we’ve set up new shortcuts for VFX Graph in Unity 6 that you can customize in the Shortcuts > Visual Effect Section.
One of them : Shift + A
allows you to toggle ON/OFF Auto-Compile.
I constantly use it when I know exactly what I’m building to be able to create the rough node network without triggering any compilation and save time.
Note that you can still use the compilation Shortcut: Shift + C
, to manually compile when Auto is turned off.
With that being said, having the ability to set the default behavior for auto-compile could be useful. I know that some works are being made currently that should improve compilation time and reduce unnecessary compilation.
Thanks for your feedback and have a great day.