I have simple scene with netcode that just spawn object. On localhost machine everything works, but when I try to load app that connect to the server I see this message. I have no clue what does it mean
Allowed types is not equal to the number of message type indices! Allowed Count: 0 | Index Count: 25
Exception: Allowed types is not equal to the number of message type indices! Allowed Count: 0 | Index Count: 25
Unity.Netcode.ILPPMessageProvider.GetMessages () [0x00000] in <00000000000000000000000000000000>:0
Unity.Netcode.NetworkMessageManager…ctor (Unity.Netcode.INetworkMessageSender sender, System.Object owner, Unity.Netcode.INetworkMessageProvider provider) [0x00000] in <00000000000000000000000000000000>:0
Unity.Netcode.NetworkManager.Initialize (System.Boolean server) [0x00000] in <00000000000000000000000000000000>:0
Unity.Netcode.NetworkManager.StartClient () [0x00000] in <00000000000000000000000000000000>:0