I recently upgraded to Unity 5.2, and am now attempting to use the built-in, integrated Unity Analytics.
Previously I was using Unity 5.0.1f1, and used a separate Unity Analytics package (it was not built-in). In that one, I was able to do the following:
if (Application.isEditor)
{
UnityAnalytics.StartSDK(UNITY_ANALYTICS_PROJECT_ID_TEST);
}
else
{
UnityAnalytics.StartSDK(UNITY_ANALYTICS_PROJECT_ID_RELEASE);
}
I always set up two projects - one that receives analytics while I’m testing in the editor (because I’m often using debug/cheat keys, breaking things, using weird values, etc.) and another that is used for release builds. With the new integrated analytics, I can no longer initialize Unity Analytics in code, it’s done through that new window that was added.
Is it possible to choose between multiple Unity Analytics projects with the new setup? If not, can that functionality be added?
Cheers!