I’m working on a 3D game where the player is able to glide on the press of a button - basically fall down at a greatly reduced rate while still keeping Z and X velocity.
I’ve had trouble working this out, and at the moment I just change the gravity of the entire game when they press the button. This works, but of course will likely bite me in the butt later on and I would prefer a way that just affects the player. I’m using a RigidBodyFPSController. Messing around with the settings on the rigid body hasn’t yielded desired results.
Does anyone have ideas?