Hello.
In my game, I have noticed that .allowSceneActivation
takes ~50s to complete two frames, Awake()
and Start()
of the new scene. This causes my build to hang or crash. Is there a way to run the Awake
and Start
methods of the new scene as an async
method, therefore preventing crashes?
My game also contains a lot of tilemaps, but I’d prefer not to load them individually if possible.
Thanks