I know I’m kind of asking a dumb question, but is there a meaning of using allowSceneActivation with additive scene loading?
I know that setting allowSceneActivation to false when we are using LoadSceneMode.single leads to not transitioning to loading scene as soon as the loading progress finishes, and therefore used in making a loading bar or to prevent Awake, OnEnable, Start methods from automatically starting.
However seems like Awake, Enable, Start function of the game objects in the loaded scene seem to work no matter what value the allowSceneActivation is set to when I load the scene in additive mode.
Therefore, my question is: Is there any meaning of setting allowSceneActivation when we load scenes in additive mode?