Hi all,
We are developing a 2D sprite based game for Android. We had serious problems about performance so skim the code, tried the optimize nearly everything and after all we just realized we were using Transparent/Diffuse shader with all sprites. When we changed it to Transparent/Cutout/Diffuse, the performance increased dramatically.
But as i see there are many games using Alpha Blending on Anroid. So what’ s the issue about using Alpha Blending instead of cutout shaders. I know it requires much more processing but is there any tips about using alpha blending?
Thanks