Hello to all,
I need to apply a texture and an alpha channel to the same gameObject but in separate way. I would scroll the texture by offse,t cropping it by a “locked” alpha channel.
I mean: alpha must be locked to gameObject and texture must be scroll inside alpha.
For example, if I have a square plane with a circle alpha, I want scrolling texture visible only inside circle.
Is the and way to get it?
Thanks