I’m having a weird problem and can’t crack it. When I apply my texture that contains and alpha channel it makes the transparent parts transparent correctly, but the rest of the model is also semi transparent (only to itself) so if you look at this pic you’ll see you can see the leaf and lower pieces through the head and what not… [http://i.imgur.com/KfFuX.jpg][1]
- I have a model with a texture on it with a solid white/black alpha channel.
- Transparent-diffuse shader
- Tried png, tga, photoshopfile, no dice
- Normals don’t seem to be inverted
- The leaves and drool have polys facing both sides and are unconnected (this problem isn’t specific to just those parts.)
Any ideas? I’m about to give up