Alright so here is the deal. In Blender My plant models look perfect just the way I want them. When I import them into unity the planes are only one sides, and it is not clipping the alpha channel so you can see the whole texture rather than just the leaf like I want. So, I am just wondering what I am doing wrong. In blender I have Clip Alpha checked, Map input set to UV, I have it Map to Alpha, I have Z transparent checked, And as far I know that is everything. So is the problem occurring in blender or unity? and I also want the leaf to appear on both sides of the plane not just 1. I have double sides checked in UV calculation, and double sided lighting checked. Any help on how to fix these problems would be greatly appreciated.
pfft silly me I had to set the material to nature/soft occlusion leaves. = )