I have a cone of light that I want to use for a lighthouse:
Using alpha channels with a grey to white gradient shape in the alpha channel. I am using photoshop to create rgb texture with a alpha channel and saving as a targa file.
I attempting changing the shader in Unity to transparent/cutout/diffuse but that proved unfruitful.
I want the rotating cone to start as visible and fade to invisible.
Made and exported to fbx using maya
I used that material but when I start the scene in unity the entire cone is still visible. Here is what I am looking at and the setting being used.
http://www.flickr.com/photos/47648476@N06/5665855892/in/photostream/lightbox/
http://www.flickr.com/photos/47648476@N06/5665855958/in/photostream/lightbox/