I’m applying a dithering effect to my object when the camera gets close, and use the alpha clip threshold to make those dithered pixels transparent. This causes the shadows to appear dithered as well whenever the object is dithered. Is it possible to keep the original shadow (not dithered) of the object?
For reference, I’m using a PBR graph, a surface of “Opaque”, and a blend of “Alpha”.
(I originally posted this in the Shader forums before realizing there was a forum specifically for Shader Graph)


