Alpha clipping in HDRP not working right

Hi!

I decided to learn the Unity shader graph. I’ve been trying it in both LWRP and HDRP. So I followed some instructions on how to make a dissolve shader. After making it in LWRP it worked fine (see screenshot link 1). But the same effect acts very differently and weird in HDRP (see screenshot link 2). Is there a workaround or am I not taking something into consideration here? (The HDRP shader graph is using HDRP lit shader as base. Tried using the LWRP pbr graph but the preview failed to work)

Screenshot 1 (LWRP result) Screenshot - 04fa63a63e95a0b90b85df8a1e23ed11 - Gyazo

Screenshot 2 (HDRP result) Screenshot - f3ff7268c735e6a46b523228355e4097 - Gyazo

Screenshot 3 (LWRP shader graph following brackeys tutorial) Screenshot - c364fe260b79b0da281cd2db04d1f733 - Gyazo

Screenshot 4 (HDRP shader graph) Screenshot - 7246c9c35cbedc603c92fed5da6ab2c2 - Gyazo

Note: Using Unity version 2019.2.19f1 for HDRP and 2019.2.17f1 for LWRP

Have you figured it out?