Hi!
I decided to learn the Unity shader graph. I’ve been trying it in both LWRP and HDRP. So I followed some instructions on how to make a dissolve shader. After making it in LWRP it worked fine (see screenshot link 1). But the same effect acts very differently and weird in HDRP (see screenshot link 2). Is there a workaround or am I not taking something into consideration here? (The HDRP shader graph is using HDRP lit shader as base. Tried using the LWRP pbr graph but the preview failed to work)
Screenshot 1 (LWRP result) Screenshot - 04fa63a63e95a0b90b85df8a1e23ed11 - Gyazo
Screenshot 2 (HDRP result) Screenshot - f3ff7268c735e6a46b523228355e4097 - Gyazo
Screenshot 3 (LWRP shader graph following brackeys tutorial) Screenshot - c364fe260b79b0da281cd2db04d1f733 - Gyazo
Screenshot 4 (HDRP shader graph) Screenshot - 7246c9c35cbedc603c92fed5da6ab2c2 - Gyazo
Note: Using Unity version 2019.2.19f1 for HDRP and 2019.2.17f1 for LWRP